WIP Screenshot Final with Text

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Trailer – Final

- Watch the video in an overlay -

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Week 10 Update

Added All Navigable Areas

Finished adding all navigable areas and connecting hallways. All areas can now be properly reached in the game.

Added Majority of Effects

Added most of the effects (Animations) Still a couple to add

Coded Game Sequence Till Ending

Coded in the appropriate sequences in the game to allow you to complete it.

What’s Left

  • Journal (Interface, Text)
  • Animations (Shadows, Final Effects)
  • Final Cutscene
  • Sound Effects
  • ? Intro Movie

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Week 9 Update

Optimized Coding

Fixed a problem in my coding that ended up taking up much more memory than necessary, should improve performance on slower systems

Created Astrometrics Lab (Not All Effects Added Yet)

Modeled, Textured and rendered Astrometrics Lab. The effects (Computer screens, solar system map) will be added later on

Created Power Conduit Alpha (Not All Effects Added Yet)

Modeled, Textured and render Power Conduit Alpha. The console interface and item placement will be added later on

Began Creating In-Game Screens

Began creating the screens for the computers in the game itself. This needs to be done before I can really get to work on implementing the puzzles for Astrometrics and Power Conduit Alpha.

singularity

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Sound Effects List

In an effort to organize myself in regards to sound design I have begun creating a list of what would NEED sound effects in the game

GUI:

  • Button Over
  • Button Out
  • Button Click
  • Drag-Drop Success
  • Drag-Drop Fail
  • Fusion Success
  • HUD Upgrade
  • Individual Menu Open/Close (Inventory, Map, Journal)

Environment:

  • Ambient (Tech – Computer sounds, machine sounds, energy sounds)
  • Doors (Small, Medium, Large)
  • Item Obtained
  • Item Used With Something (Item Placed – Similar to Drag/Drop?)

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Areas + Puzzles

After taking a step back from Tesseract I realized the ‘Areas’ I had planned out (The Lower + Upper) in such a short portion of a game ended up making it much more linear that I wanted it to be. So in an effort to remove some of the linearity I have changed the areas to several specific ones. This method also gives me focus as to what to make in 3ds max and possible puzzles/items to add in order to enhance the gaming experience.

Connecting Hallways

Descriptions: Various maze-like hallways connecting the various areas

Items/Upgrades:

  • Metal Rod (Found in pile of rubble – Used to prop open the first area’s door so you can take the circuit)

Astrometrics

Description: Essentially a Map room. It monitors the planetary (and moon) orbits as well as the outer bounds of the solar system

Items/Upgrades:

  • Map download (Semi-corrupted map download – allows you to view more of the areas without having visited them)
  • Journal Page (Provides further information about the creators of the moon base)

Puzzle 1: Gaining Access

  • Door to Astrometrics is locked
  • Requires you to go back and get the Pyranium Circuit from the first area

Puzzle 2: Map Systems (Possible – Unknown what it would be at this time)

After gaining access to Astrometrics you would be able to bring up your current location (The facilities current location that is). This would alert you to the fact that you did not travel light-years away, that you are still in the Sol system and in fact you are right next to Earth; you’re on the moon.  In addition, through a bit of exploring of the room you will find a Journal entry – One that gives a bit more detail as to the origin of this ‘Moon Base’

Central Core – Outer Ring

Description: The outermost section leading to the Central Core (Where the Cipher is held – Unknown to the user initially) – This area will be used mostly as a ‘pass through’ area (Backtracking through this area will be common until you realize it’s significance)

Puzzle 1: Restore Power

  • This section isn’t receiving power properly, you need to find a Power Conduit and fix it
  • Requires you to find another area – Power Conduit Alpha

Power Conduit Alpha

Description: One of the many rooms which regulates power flow throughout the station

Items/Upgrades:

  • Journal Page (Provides further information as to your fathers, and YOUR, connection to the alien race)
  • Energy Scanner (Can be used beforehand to help easily solve adjustment mini-puzzle – Is also used later on to neutralize an energy field)

Puzzle 1: Restore Power to Central Core – Outer Ring

  • Gain access to the relay interface (Doing so provides you with some information about your lineage. The computer allows you access due to ‘Recognized DNA’)
  • Adjust energy flows (Mini-puzzle)

Central Core – Outer Ring (Again)

Puzzle 1: Restore Power (Continued)

  • With power restored you can try and access in the Inner ring but the door is protected by a force shield
  • You can either try and brute force through the security system or use the Energy scanner to find the frequency the force shield operates at and generate a resonant frequency

Central Core – Inner Ring

Description: The inner ring of the central core. Provides energy to the cipher chamber.

Cipher Chamber

Description: The chamber where the Cipher will make it’s reappearance at the correct time (Which is merely minutes away) At this point you may realize why those who have been ’stalking’ you on the ship have left you alone. They wanted you to do the work for them.

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Spring Break Update

Though I intended to do quite a bit of work over Spring Break I ended up taking a break from Tesseract and working on various other projects. This…distraction from Tesseract helps me think of new ideas and puzzles.

One adjustment I have made is to the fusion menu. After some discussion with fellow adventure gamers at a forum I have removed the fusion menu entirely. Now, in order to combine items, all you need to do is open the inventory, click and DRAG an item onto another item. It will let you know if you can fuse them (By opening the puzzle) or it will snap back into place and say “Incomaptible Items”. This greatly streamlines the process and, to adventure gamers at least, the drag and drop method is more intuitive and simpler. (It is akin to the “Use this item with this item” use in the old Graphical Adventure games)

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Week 7 Update

Altered Inventory

Reduced the number of Inventory slots to 8 and added the items name under the slot (Removed the Hover-Text)

Altered Fusion Menu

Changed the menu that the Fusion icon links to, it instead links to the actual Puzzle screen (In a neutral state) which then lets you choose the items (Opens up the Inventory)

Also added an EXIT icon for this area so the user can quit Fusion at any time

Altered Item Description Code

Recoded Item Description to provide more information to the user about the item.

Removed Mouse Navigation

Due to conflicts with Buttons and Mouse Navigation I have removed it. Instead it is replaced with the option to use the arrows or WASD.

ReWrote Story

Wrote out latest storyline

ReWrote Story Descriptions

Wrote out latest story descriptions

Added 1 View to Control_Corridor4

Added on more View to Control_Corridor4 to make navigation seem more natural.

Continued Developing Area 2

Continued creating Area 2 (Lower Level) and began creating segments for use in puzzles (Creating the animations/objects necessary for puzzles, later to be coded for actual use during Spring Break)

Set Up BetaTest MiniSite

Set up a mini-site for my user testing and sent it out to more people (No responses as of yet) http://www.hyper3.net

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Tesseract Summary

I feel, due to the changes my game has gone through, that I need to rewrite my summary of it.

Tesseract is a point-and-click Sci-Fi adventure game.

You play as Daniel Sheridan, a man in search of his father on the eve of December 12th 2012. He finds himself transported to a seemingly empty alien ship…but there is more to the situation than he realizes. Can you uncover the truth behind the 2012 Doomsday prophecy before it comes to fruition? Using all your wits you must make your way through an ancient facility and discover your destiny.

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Puzzle List

Though I do not have all the puzzles thought up as of yet I do have general idea for the larger goal for the game.

Area 1

Main Goal: Gain access to the Lift

Sub Goal 1: Obtain HUD Upgrade (Item Fusion)

Item 1: Fused Circuit: A broken circuit from a permanently opened door.

Item 2: Pyranium Plating: A piece of conductive metal from a broken hallway divider.

Solution:

  • Obtain Fused Circuit
  • Obtain Pyranium Plating
  • Upgrade HUD System (Item Fusion)
  • Fuse Fused Circuit and Pyranium Plating to make Pyranium Circuit
  • Use Circuit In Broken Doorway

Area 2

Main Goal: Shut down force shields on the upper level

Sub Goal 1: Follow the clues (Journal) to find out about your father

Item 1: Repair Drone

Item 2: Piece of Journal

To Be Expanded Upon

Area 3

Main Goal: Find the Cipher before the Followers of the Destroyer do

Sub Goal: Follow the shadow – it may have clues to your fathers disappearance

To Be Expanded Upon

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